![]() This touch heals 2d8+Level hit points, and is be usable at any time.Įlectricity Immunity ( Ex): A 4th level Puppeteer is immune to Electricity.Īrc Light ( Sp): A 4th level Puppeteer may shed light like a daylight spell from his own body. Repair Construct ( Sp): A 3rd level Puppeteer can energize a construct with a touch. In addition, the Puppeteer ignores the first 5 points of Electricity Resistance that a target has. No more than 0.5 ½ of the damage inflicted by his electrical damage can be negated by hardness or immunity or resistance to electricity. Greased Lightning ( Ex): From 3rd level on, a Puppeteer's Electricity cuts through Electricity Resistance, hardness, and Immunity. ![]() ![]() They may choose a corpse familiar or a construct familiar, but not a normal living animal. This ability can be used out to Medium range, and it always hits.įamiliar: At 2nd level, a Puppeteer is entitled to a familiar. The victim is entitled to a Fortitude save (DC 10 + 0.5 ½ Level + the Puppeteer's Intelligence bonus) to halve the damage and negate the stunning effect. This effect causes a d6 of damage and stuns the target for one round. Otherwise use the normal zombie template.Įlectric Magic ( Ex): A Puppeteer is considered to have every spell with the Electricity Descriptor on his spell list for the purpose of activating magic items.ĭisrupting Shock ( Sp): As a standard action, a 2nd level Puppeteer can create an electrical discharge inside another creature's body. These zombies are of the construct type rather than being true undead, and are healed by electricity damage. This zombie can't have more than 4 hit dice for every level of puppeteer he possesses, and it immediately collapses if it has been active for more than 10 minutes or if the puppeteer animates a second corpse. Puppet the Dead ( Su): If the Puppeteer can inflict electricity damage on a corpse, he can cause it to rise as a zombie. A Lightning Bolt strikes its target with a ranged touch attack. A Lightning Bolt travels out to short range, and inflicts 1d6 of Electricity damage per level. ![]() This shock inflicts 1d6 of electricity damage, with an allowed Fortitude Save for half (DC 10 + 0.5 ½ Level + Intelligence Modifier).Įlectric Bolts ( Sp): A Puppeteer can throw bolts of electricity as an attack action. ![]() Jolt ( Su): As a standard action, a Puppeteer can electrify his body, shocking the next creature which he touches or which touches him during the next minute. Puppeteers are proficient with light armor but not with shields of any kind.Įlectricity Resistance ( Ex): A Puppeteer has a Resistance to Electricity equal to twice his level. Weapon and Armor Proficiency: Puppeteers are proficient with all simple weapons, as well as the whip, all martial spears, and all sizes and varieties of chain (including spiked chains). Knowledge (all skills, taken individually) ( Int),Īll of the following are class features of the Puppeteer. Electricity Resistance, Jolt, Electric Bolts, Puppet the Dead, Electric MagicĮlectricity Immunity, Arc Light, Devastating ThunderĬlass Skills (4 + Int modifier per level, ×4 at 1st level) ![]()
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